Classic and Kunark raid mobs are all capped at 32k HPs (maybe a few hundred in change). That makes burning them down in <10sec possible, making Wizard DPS very good. In Velious, the cap comes off and mobs have a LOT more hitpoints. I'm not sure how reliable sources are, but raid mobs jump to >100000 hitpoints. Spell DPS (which mana regen cannot sustain permanently) drops in Velious and melee DPS becomes a larger proportion of overall raid DPS due to the larger hitpoint pools.
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