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Old 08-13-2012, 02:44 PM
Houdiny Houdiny is offline
Kobold


Join Date: Jul 2012
Posts: 108
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When EQ live released there wasn't this much selfishness that I can remember. Sure there was issues and sure people gained a bad reputation for doing things. I'm not saying nothing ever happened. But it seemed NBG was the consensus on my server and it held true for a long long time.

Maybe the fact that other games have come out since and people have adopted new rules they like to play by, I don't know. I just remember EQ being a more friendly, non greedy experience then this server.

And it doesn't just extend to loot in a group. Raid mobs were taken turns on. You had elite guilds that would let a guild try a mob once or twice and if they had no luck the elite guild would move in and take it out. But all guilds were at least shown the respect to try and take a target down. Not trained in the process of trying to progress. After all how do you know you can or can't kill something until you try it. And furthermore experience gained on an encounter goes a long ways. Maybe letting a guild attempt something a few times then allows them to be able to complete an encounter later on. Instead of just deeming every raid mob in Norrath on this server to two guilds and no more.

As for the people who suggest that a person can random on something and take it to sell that is all good and well but what if said person was in that particular group to obtain that very item. He now doesn't have it and considers his time wasted. I'm not saying I wouldn't play with these types of people either. I'm just saying that stuff like this sticks with people and when it comes to deciding whether to invite someone to a group or not plays a large part in whether or not you have had good memories grouping with them or all bad. I have certain people I will not invite to a group. If they stumble into my group I don't leave, but when the opportunity to get someone else is there I employ that right