Quote:
Originally Posted by Tradesonred
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Heres my process, each time i die (Hint: if youre in a zone where pvp is happening alot, which i saw a few times FF vs Nihilum, you will do this as a shaman a couple of times within 30 minutes):
- Med up, while im doing that:
- Load up all my buffing spells
- buff up
- remove all buffing spells
- Load up my pvp set of spells
- med some more
- Run to wherever i died
- Loot my corpse
So to everyone saying that pvp death needs to sting, thats a penalty enough for me. Im already looking at other games (DayZ) to get my pvp fix. I would put my hand in the fire that its because xp pvp death with all the xp and medding hassles combined is why we saw so little of pvp happen compared to what happened on Rallos.
Just playing for a few days reminds me of the pvp process of EQ in general and on this box. XP loss really needs to go. We dont need this on top of the rest of the hassle of dying.
Blah blah blah cant take EQ. Youre right, cant take EQ like this, boring.
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Even though I originally said I was for exp loss, I am now definitely against it. I still don't think that item loot should be a part of the game though. imo the two topics shouldn't be treated as mutually exclusive in any argument