Heres my process, each time i die (Hint: if youre in a zone where pvp is happening alot, which i saw a few times FF vs Nihilum, you will do this as a shaman a couple of times within 30 minutes):
- Med up, while im doing that:
- Load up all my buffing spells
- buff up
- remove all buffing spells
- Load up my pvp set of spells
- med some more
- If im with pvp buddies, gonna have to buff em too after running to the regroup point.
- Med some more
- Run to wherever i died
- Loot my corpse
So to everyone saying that pvp death needs to sting, thats a penalty enough for me. Im already looking at other games (DayZ) to get my pvp fix. I would put my hand in the fire that its because xp pvp death with all the xp and medding hassles combined is why we saw so little of pvp happen compared to what happened on Rallos.
Just playing for a few days reminds me of the pvp process of EQ in general and on this box. XP loss really needs to go. We dont need this on top of the rest of the hassle of dying.
Im willing to take all this, but with xp loss on top, since im really not a PVEer and dont get the option to put PVE on hold indefinitely while i PVP, the bad outweights the good.
Example: On rallos i had a couple of toons which i used strictly for pvping, like a lvl 12 wizard. Here its impossible to have that, just have an alt to jump in for some pvp fun for a couple of hours, without the need to PVE to keep him there.
One more time: Example: On rallos i had a couple of toons which i used strictly for pvping, like a lvl 12 wizard. Here its impossible to have that, just have an alt to jump in for some pvp fun for a couple of hours, without the need to PVE to keep him there.
Blah blah blah cant take EQ. Youre right, cant take EQ like this, boring. XP loss in pvp is bad from so many angles
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