Thread: Game Mechanics: Shrink restrictions in HHK
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Old 06-01-2010, 10:56 AM
Bumamgar Bumamgar is offline
Sarnak


Join Date: Apr 2010
Posts: 284
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Astuce Subterfuge:

It has been stated several times by the devs in other threads that while p1999 is intended to replicate classic as much as possible, the devs are using their discretion with regards to replicating bugs. For example, just because there may have been a plat-dupe bug or pathing exploit on Live in 1999 or 2000 doesn't mean it will be replicated here. The root / snare stacking issue was a bug, and although it was a relatively long-standing one, it still is in the category of 'bug' and as such will likely be implemented here on p1999 'as intended' (ie: fixed) not 'as it actually was'.

Clearly this is a discretionary area and well reasoned and thought out comments posted to the proper forum/thread might cause the devs to change the behavior of a specific issue.

The DoT nerf (ie: kiting nerf) actually went through a variety of iterations (at one point any movement (including feared) would reduce the damage done by a DoT) before SOE finally decided on a balanced mechanism. Although the devs here are trying to faithfully recreate the balance of Live from 1999 and nerf items / spells etc to reflect the changes over time that happened on live (ie: Manastone, etc), they don't have the resources or ability to follow every single change to the letter. As such, some 'fixes' or 'nerfs' were in place day one on p1999, and others may come into play later on p1999 than they did on Live, or may only go from 'original' state to 'final' state, skipping the individual 'tweaks' made in Live while the devs were figuring out the proper balance.

p1999 isn't a perfect clone of Live circa 1999, but it's a damn good effort and certainly reflects the spirit of EQ from back then. The devs are working hard to improve it every day, and constructive and intelligent posts backed with research and proof go a long way towards helping them resolve issues and make this server even closer to that goal.
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