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Old 08-06-2012, 06:09 PM
Dullah Dullah is offline
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Join Date: Dec 2011
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Casters have plenty of chances.

(Not classic) Melee have 5% chance to push on melee hits, and even when pushed, casters almost always regain concentration through channeling. The chance to push is considerably lower and/or the chance to continue casting here is WAY higher than it was on live. There was no way you could start casting with hasted 1h wielding melee already hitting you on live and expect to channel thru it. I literally never saw someone cast a big nuke with me attacking him from the beginning and channel it at 60. Casters had to run around and use environment to try to start the spell before I reached them. Here the chance to interrupt a caster without bash even with 75% haste is very small... and don't let them have rune or its gg.

Resists should be classic. This is Project 1999, classic Everquest, right? Verant knew the power of CC in pvp was game breaking, so by sacrificing stats, hp and other resists for MR, you can prevent getting insta-gibbed by a root/snare. On live, you could resist CC pretty frequently even naked. There are plenty of other benefits that casters have over melee like range, never having to deal with people moving/ghosting, being able to fight from above/below as well as the benefits from all the buffs themselves.

Lets be real here.
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