Thread: PvP exp loss
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Old 08-06-2012, 07:33 AM
Dullah Dullah is offline
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Quote:
Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
edit: as for the point about nihilum being a zerg and how it apparently ruins the server, this is hogwash. Many people joined nilly because they saw it as an alternative to the racist loudmouths and griefers in holo and FF. If you don't want one guild to dominate, present an alternative guild for the players to join that isn't centered around griefing people and alienating your potential applicant pool.
^see this

Said it dozens of times, but its good for someone else to say it so they can't write it off as easily.

Quote:
Originally Posted by SearyxTZ [You must be logged in to view images. Log in or Register.]
Nihilum was regularly 2-3x the size of any competing guilds (usually "too many players to list") when I was checking them with /who, and there is a screenshot of 50 Nihilum being online at once. They were bigger than almost every guild I can remember on the classic Zek servers, despite that we are all playing on a server that is 10% of the size.

Capping or regulating size is not a "farce". It is a potential solution to a big problem.

In most competitive team-based environments, it is a requirement to have even numbers on opposing sides. Do you see any sports being played with uneven numbers on two sides? No. How about competitive RTS games? Nope. FPS games? No.
Three things:

1) You don't take 5 guys to a 10v10 sporting event. EQ requires certain numbers to do certain things. When people first start hitting 50, it requires 30-40 to do dragons. Nihilum had only what they needed to be successful in the game. After early sol b battles (where Holo offered the server loot to help fight Nihilum), we seldom had as many as 30 on. In fear, it was 20+ holo versus 20+ Nihilum. Except when we batphone for CT we almost never saw more than 30 online. Those are exceptions. Inductive reasoning does not win debates.

2) Server population. There needs to be a healthy enough population to have 3 or 4 Nihilum guilds that are capable of doing content. The fact that there hasn't been, does make it hard for those wanting to compete. If others guilds "don't care about pve" (bs), thats their choice. You won't stop a raid guild with a gank squad. Trying to have new rules written that prevent players from playing EQ just so you can have a daily BotB tournament is selfish. This is not counterstrike with swords.

3) You accomplish 1 & 2 by not alienating the population with senseless griefing (see quote at top).
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