Quote:
Originally Posted by Dullah
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We raided with less than 20 for the last 4 months. Even when the pop was 100+, we were still raiding with our numbers in the 20s.
You'd be better off putting a restriction on how hardcore people in Nihilum can be and how often they must change their poopsocks. The core of Nihilum play more seriously than anyone in the rival guilds, and thats what it all boils down to. Most of them leveled to 50 in a matter of weeks, and have multiple 50s alts. They play harder, longer and more frequently. They play to win. Creating a mechanic to prevent like-minded players from joining each other in an MMO is a farce.
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Nihilum was regularly 2-3x the size of any competing guilds (usually "too many players to list") when I was checking them with /who, and there is a screenshot of 50 Nihilum being online at once. They were bigger than almost every guild I can remember on the classic Zek servers, despite that we are all playing on a server that is 10% of the size.
Capping or regulating size is not a "farce". It is a potential solution to a big problem.
In most competitive team-based environments, it is a requirement to have even numbers on opposing sides. Do you see any sports being played with uneven numbers on two sides? No. How about competitive RTS games? Nope. FPS games? No.
EQ is not so structured and the variable guild sizes are part of what makes it interesting, but I am telling you guys right now that if history repeats itself and we get any guild that is 3 times bigger than the others, or the two guilds at the top get into another recruitment war, this will sink just like it did before. This box needs lots of guilds competing. Small to medium sized guilds. Not one gigantic guild that is telling everyone else "too bad so sad make your own zerg and try to out-recruit us".