Thread: PvP exp loss
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Old 08-05-2012, 11:44 PM
Lazortag Lazortag is offline
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Originally Posted by Tr0llb0rn [You must be logged in to view images. Log in or Register.]
What about the bard chain griefing the quading wiz/druids in TD itself? What recourse do the quaders have? Nothing, except get griefed all day and have the bard laugh even when they waste mana to kill him.

Your solution to this was always that you respawn without mana in pvp death, well this does not effect the bard.

Every class needs to have skin in the pvp game. The only universal skin that covers all bases is.... the xp bar.

So the current system must remain.
Typically we don't mold policy around extremely unlikely situations that will affect only a small number of players on the server. You would need a locket in the first few days of kunark opening to be able to bind a Bard in TD (either that or a dark elf SK with a ring of the dead). How is exp loss going to be helpful for the wizard in this situation, unless he kills the Bard 10 times or something? How would a single wizard even have the mana pool to do that? Instead of inventing totally unrealistic scenarios where pvp exp loss is a good thing, why not focus on the overwhelming majority of scenarios where it's bad? The benefits are minor, the harms are huge, it needs to go.

edit: as for the point about nihilum being a zerg and how it apparently ruins the server, this is hogwash. Many people joined nilly because they saw it as an alternative to the racist loudmouths and griefers in holo and FF. If you don't want one guild to dominate, present an alternative guild for the players to join that isn't centered around griefing people and alienating your potential applicant pool.
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Last edited by Lazortag; 08-05-2012 at 11:46 PM..