Quote:
Originally Posted by SearyxTZ
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Dullah: I agree EQ is a PvE game first. In fact it was a PvE game where they basically just flipped the PvP switch and it happened to work really damn well. Of course almost every MMO since then has ignored that awesomeness in favor of a clean PvE/PvP split and leaning heavily on instancing (ie: death to world pvp), but that's another conversation.
You should really acknowledge that the "counterstrike with elves" players are a sizable contingent (probably the larger one) of the red population. Red servers need both the PvE-first people and the PvP-first people. The classic red servers accommodated both crowds, believe it or not.
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I acknowledge they are the more vocal, but more sizable, not even close. Even if half the players at launch actually had no intention of staying after being griefed and harassed for a month, those that were left over were still predominantly the "pve-first" crowd. Truth be told, many of the people, esp on the forums that later mocked bluebies claiming to be hardcore pvpers, were the biggest bluebies. Take a look at LoZ and their forums for further evidence.
We do need both crowds for the server to grow. A splintered pvp community is a lonely one. EQ PvP was almost sandbox in that, though you couldn't manipulate the world, everything else in an open world game like EQ could be controlled and determined by players. It takes all kinds, and as long as respect is shown from both sides, theres no reason it shouldn't thrive given half a chance by an active staff.