also: teams
TEAMS
Light/dark, 4 races, SZ style - whatever. Those servers were more popular than RZ.
Casual players have a better time. People know where to go (Karnors = lightie dungeon, Guk = dark, etc). Zone control is meaningful. Guilds reaching critical mass is less impactful because allying smaller guilds on the same team is more viable.
It won't happen but I would never leave this box if it became the striking image of 2000-era Tallon Zek (or VZ/SZ).
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