Dullah: You aren't the authority on "what EQ pvp is about", and it is more than a little ironic that you're even talking about pvp given the recent state of the server (it's still just one guild raiding pve stuff uncontested, right?).
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Without an objective (content) to fight over, pvp gets boring.
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To you. Not to everyone.
For me, I played Counterstrike With Elves. I also played a lot of Counterstrike Without Elves. Never thought either was boring.
Conversely, grinding experience in MMORPGs always has been. There's no challenge or stimulation to it. Item progression and territory/spawn control did enrich the PvP, sure. That's what made it so appealing and different. I'd always want to establish zone control for the dark team -- certain zones were "mine", but I didn't really care about the stuff inside them. I didn't do raids. I liked fighting people with better gear than me because they spent all that time raiding instead of fighting players, and would lose despite holding an advantage because their priorities were the same as what you're peddling in this thread.
We can both agree that the PvP and PvE blend is what made red EQ great, but there are two approaches here that cleanly separate the two of us (and the red playerbase in general):
1.) "I really want to kill those goblins and grind exp and get more items.... but some other players are in my way"
2.) "I really want to kill those players.... but some goblins are in my way and I need a few more levels"
Fundamentally, you have to assume that #2 contains a greater number of people and makes a better case for "what EQ PvP is about". Because the people who keep the first mindset can already get that on a blue server.