You take maestro's variance away and this is what will happen.
The spawn time will spread across every guild that can take him down (pretty much every guild with 10 or more 60s/high 50s
You won't have a 50% shot of fte, it will be more around 25% or less.
You will have guilds finally showing up who probably couldn't kill maestro, just to hope to snag fte and have the mass of people burn him down.
It will only get worse as every guild with any warriors will want their free hand/loot because all they will have to do is wait a few minutes and hope to get FTE.
Taking just maestro's variance won't solve anything. You need to remove all of them at the same time and do it on a repop.
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Originally Posted by Sirken
I like to ninja edit people's Sigs.
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