Quote:
Originally Posted by sanluen
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There are still plenty of active mains who need their hand of maestro. He also isn't purely an 'epic mob' and does have other loot. Granted it all sucks, but the same can be said for Draco and the BCG. This could also be extended to Innoruuk, he has 2 useful drops and a bunch of crap - why put him on variance?
In the end I would love to see maestro's variance removed, and the variance of other mobs lessened or removed, but I don't think maestro is a particularly unique case and any changes should also include other mobs of similar difficulty / importance.
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I'm not crazy about the variance on any mob if it isn't classic (Ragefire and Verina can still have variances because that's classic). But I mentioned maestro because I felt an analogy could be made to wraith, tangrin, and other epic mobs that have no variance yet have the same spawn timer.
I agree with a previous poster who basically said that if you give something variance because it's too contested, then you make it a self-fulfilling prophecy that it will be more contested. Virtually the only varianced mob that isn't killed within minutes of spawning is Master Yael, and that's because none of his loot is best in slot, and he drops no epic items.
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