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Old 08-03-2012, 05:01 AM
Tradesonred Tradesonred is offline
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Join Date: Mar 2012
Location: Ecoli
Posts: 4,287
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Quote:
Originally Posted by Smedy [You must be logged in to view images. Log in or Register.]
Lets face it, pvp players are not here to grind, but we don't want the grind to be "to easy" so people can do flavor of the month, there needs to be a nice balance.
Youre right, im not here to grind, especially not end game. When im done grinding exp for a character, i expect to be mostly done and enjoy myself in pvp. Whatever all the things people say on these forums, xp loss is not irrelevant. These people dont do 6 hours of pvp per nite, thats for sure, or they are in a guild with huge numbers like Dullah, and dying is minimal because of that, or no matter what they claim on forums, they do not pvp for hours on end, especially not when the odds are against them.

My suggestion is that if you devs arent willing to remove pvp xp loss altogether, then make it really irrelevant. Along the lines of you will have to grind it back, and you will feel it, but only if you died over and over and over and over and over for 2 hours straight. Stop penalizing casuals, new people, non-zerg guilds and people whose main fun is pvping all day for the sake of poopsock control.

The problem is that alot of the vocal people on the forums that support pvp xp loss do not like to pvp, they either want to grief (well they like pvp as long as they run around in gank squads) or keep pvp away with sheer numbers to dominate pve.

Like Dullah and Trollborn, who are always on my case when i talk about this, but have been poopsocking in fear for months, where pvp is non-existant.

People will still be able to control zones anyway, they will just have to fight for it more, isnt that the whole purpose of the server? At least if we dont have item loss, when people finally kill a raid boss, they will really have earned it, with fighting off people first, not just for 15 minutes.

Its time to see things realistically, this all makes for a slow, boring server that on top of this is bleeding out all the casuals.

Its pass or break this time, either server takes off and pop climbs or we get a little peak and then its 30 people for classic + a bunch of new zones
Last edited by Tradesonred; 08-03-2012 at 05:20 AM..