Quote:
Originally Posted by Lazortag
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The exp loss on pvp death should really go. Lots of people are too afraid to admit it but it is a deterrent to pvp and a source of frustration. Considering how many people claimed to quit because of the slow exp, how can you say that exp loss on pvp death is a good idea?
Moreover, what's the reason for it? To prevent bind rushing? Killing someone already reduces their mana to 0, I don't see how bind rushing is a problem. Can someone seriously report a case of bind rushing ever since mana loss on pvp deaths was implemented?
Is the reason to punish people for losing at pvp? There's already a punishment for pvp, it's called dying and being sent to your bind point with no mana and no coin, and losing whatever camp you were at.
I'm completely against item loot considering that it favors certain classes (casters) far too much, and it creates a hugely unfair punishment for losing to pvp (which will therefore discourage pvp). If someone thinks they're going to lose their tranix crown, donal's breastplate, manastone, etc. when they die to pvp, they're probably going to avoid pvping. Also, eq pvp can sometimes be unfair, and people might die because of lag, exploits, or bugs. What if you lava bolt someone through a wall and kill them, and get a prized item because of it? What if there's no evidence to report you? Is that even remotely fair? What if you kill someone in pvp because of lag, or because of that bug where they don't even see you in zone? You think people are going to say nice things about this server when they lose an item they camped for 12 hours because of a stupid bug?
Also, the free items idea is plainly dumb. This is a server that's supposed to be legitimate and at least resemble classic. That would kill the classic feeling for me and many others.
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I have to say I agree.
However I do not play full time on Red, I only dabble.
That being said I used to play on Rallos Zek, from around May '99 to March '00
and I would much rather lose some exp and coin than some item.
There is an exp bonus on Red99 anyway. Doesn't that help "cushion the blow" of losing it in pvp? (easier to recover it)
also, since the population is so low isn't getting an item from a drop that much harder?
I played on RZ and I hated losing items. I didn't care about looting items from others.
I'd rather not see Red99 go that way