I understood that.
When the "risk vs reward" is out of balance like it is on LoZ, loot from VP on a small server that supposedly caters to pvp will only throw the entire system out of whack. There has to be meaningful progression and an opportunity over time (the factor removed from LoZ) to contest the progression of your enemies. Once people sneak off into VP, its game over.
Waste of time elaborating further.
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