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Old 07-31-2012, 12:58 PM
Danth Danth is offline
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Join Date: Oct 2009
Posts: 3,326
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Druid is a fair choice for a gaming newbie. The class has no well-defined group role so not many people will much care what she does in a group, and when she gets bored and quits you'll have a port character available. Complete the stereotype by having her make the redhead wood-elf.

Cleric is also a good choice if you don't expect her to solo much/any. It's an easy class to play at a moderately effective level. People fawn over clerics and folks like feeling important. People are also rather used to clerics often being lazy and/or bad players so don't normally expect the cleric to do a whole lot beyond healing and maybe buffing.

Wizards and Rogues can be fairly safe bets since their basic-level gameplay amounts to "point at monster and stab/blast it." I'd consider rogue the safest choice if you don't think she can tolerate the meditate mechanic.

Basically you want to avoid a class where she'll be likely to mess up and wind up with a lot of people yelling at her, because that'll drive her out of the game in a hurry. The issue isn't her gender, but her being a newbie. The romantic might debate the ethics of yelling at people for mistakes in a video game, but the pragmatic player accepts that it'll happen and plans accordingly. In the unlikely event she grows into liking this game and wants to branch out, that's when it's time to start experimenting with more advanced classes and strategies.

Your job is to make something that'll synergize tolerably well with what she makes so as to have decent duo capability since groups aren't always instantly available.

Danth
Last edited by Danth; 07-31-2012 at 01:14 PM..