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Old 05-31-2010, 08:17 AM
Skope Skope is offline
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Join Date: Apr 2010
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Quote:
Originally Posted by Uaellaen [You must be logged in to view images. Log in or Register.]
lol? do you even realize mage is one of the best DPS classes up to luclin?
one of the best DPS classes how exactly? And how far away from #1? it's quite a long ways away depending on the scenario. In velious you'll be used for CoH and mod rods, and that's pretty much it. The epic pet doesn't compare to rogue/monk or even necro DPS. If you plan to duo named mobs you'll have to resort to chain-casting, which is fine, but if the mob summons then it's a no-go. Not to mention you'll have no need for a cleric then anyway, because if you're chaining any spell cast (damage or heal) on the pet or mob will cause aggro and the pet won't get it back until it surpasses you on the hate list. There's quite simply no chance in hell you'll kill it if it summons. Necros have the same issue, but they can put in far more sustained DPS than a mage can because of the awesome DPS on the DoTs and health-funneling / lich-line spells. A necro can essentially stack all of their DoTs and get back to around 50 mana before they run their course.

The reason a shaman makes an excellent duo partner is because they're so versatile if played correctly. On live a lot of the shamans were two-boxed, and in doing so they didn't capitalize on the shammies' utility. Shaman is a class that's meant to be played like a bard: pressing so many keys that your keyboard's lettering will start to fade. With proc weapons, JBB and an epic the shammy can throw in some DPS without needing to burn a lot of mana (or any mana at all). Because slows and debuffs are so great during kunark/velious you can choose to tank a mob while a rogue/monk kicks or backstabs it from behind. Your heal spell (torpor) will force fights to be stationary and last a bit longer, but because it's so mana efficient it doesn't matter much.

The downsides to a shaman/monk or rogue combo are that you can't really chain-stun a caster. This may not seem like a big deal, but when it's nuking you for over 1k damage, your torpor + heals won't be able to keep up. With a rogue you can't split either, but the shammy can generate a lot of aggro with spells that can free up the rogue to backstab.

druid/enchanter combos are fantastic if you're willing to get geared for it. A druid snare + chanter charm are awesome and not too difficult. Just make sure to stack some +hp on the chanter with maxed out charisma and have the druid keep evac up with enough mana to cast it when things get ugly =D