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Old 07-27-2012, 03:36 PM
Metallikus Metallikus is offline
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Join Date: Feb 2010
Location: NWA
Posts: 357
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Plane of Fear is definitely a zone which needs npcs to aggro regardless of line of sight. I occasionally bump another thread where I'm trying to develop a general rule for zones which need this change.



For the rest of the bug report/questions, I look forward to seeing the results. Definitely willing to fix raid encounters lacking difficulty.
I'm curious to know why Treats and Nilbog think that terrain didn't block line of sight agro in classic on mobs in fear or any other outside zone?

The game mechanics of the terrain should not change. Hills have always blocked line of sight agro. The little houses (fiends, boogeys, fingers) and walls (not double walls) should not block line of sight agro. The stairs where the tormentors are probably shouldnt block, but the giant firewall around the temple for sure blocked line of sight I guess because it is considered a double wall.

edit: if you thought mobs in fear agro'd thru hills on live, it was more likely because something invis had agroed you from further away and the assist agro caused mobs to agro from behind a hill. Lower level pullers also caused larger agro radius. If you were to consider any agro changes, perhaps increasing the agro range for the mobs, but not eliminating solid terrain bloacking line of sight.
Last edited by Metallikus; 07-27-2012 at 03:45 PM..
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