Quote:
Originally Posted by Gamkek
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The only problem with this is that editing the bitmap to add transparency isn't going to work, assuming EQ needs the file in .bmp format, because bitmaps don't have channels for transparency!
If we can make it a .jpg without the client getting all fussy then we might have a chance (if someone can get me a copy of the raw helm24.bmp file, I can do this), but otherwise this is just something we'll have to live with. [You must be logged in to view images. Log in or Register.]
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Like doacleric said, a lot of these textures have not changed since they were put out in 99'. However, either though DX changes or possible internal client changes... something, other than the texture files, changed.
In terms of the bmp file format, you can get transparent behavior from them. That is all determined by the software working with the bmp. Though that is only speaking from a win32 application standpoint and using pretty primitive graphic controls. I am unsure once any DX junk is added to the mix.