This was the same problem on Live back in '99. I remember very clearly that Runnyeye was always empty, besides a few groups of level 8-12 halflings killing some of the goblins right at the top. Unrest was always over populated as well. I think the problem is all about travel time. It takes time to find a group no matter what zone you're in. And that time isn't much different if you're trying to put together a group for another zone. But the time it takes to get your entire group to the new zone can be very long. I typically only have around 30-90 minutes each time I sit down to play. Traveling and/or waiting for other group members to travel for 30 minutes is too much. I'd rather pick off a few light blues while I sit in the same zone and wait for a group.
Since this is classic, we can't ask for #zone, but that would be the only thing that would resolve this problem. It's here to stay, because you're playing on a "Classic" server, and this was a "feature" the original game designers built into the game. I don't think they intended it as torture, but I think that's what it turned into
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P.S. What's ZEM stand for? It's new to me.