Quote:
Originally Posted by stormlord
[You must be logged in to view images. Log in or Register.]
First thing I gather from this is that mobs aren't hitting me as often now. The second thing I gather from this is that with more parses my dodge % will probably be similar to what it was before. However, it might be that I'm only dodging hits (rather than misses), and that's why I'm dodging less than before (because I'm getting hit less). Assuming this is the case, dodge fires in about 4% of hits.
Does anyone know if dodge % goes up as you improve the dodge skill, or does it only allow you to dodge against higher level mobs?
|
You are correct, the dodge rate going down is due to how avoidance checks are calculated after the check for an actual hit or miss. On live the skill avoidance checks are calculated first and then if they fail another check is made to see if it is a hit or miss.
Dodge % does go up as the skill improves.
AC is comprised of both a mitigation and avoidance component.
Avoidance = (AGI T from table) + trunc(Defense * 16/9), never less than 0
Caster Mitigation = trunc(Buffs/3) + trunc(Defense/2) + (Equipment + 1)
Anyone else's Mitigation = trunc(Buffs/4) + trunc(Defense/3) + trunc(Equipment * 4/3)
Displayed AC = trunc( (Avoidance + Mitigation) * 1000 / 847 )
I think monks get a bonus of lvl+5 added to their equipment ac value
So a non caster gets roughly 2.5 of displayed AC from each point of defense.
As to the War vs Pal/Shd vs Rng debate, you also have to rememeber how many people were still running around in stat gear at the time. The plate classes that maximized AC in combination with higher avoidance skills and Defense caps tended to tank significantly better then the chain classes and even other plate classes that went the STR/DEX/AGI route.