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Old 07-09-2012, 10:34 PM
Kevlar Kevlar is offline
Sarnak


Join Date: Jun 2011
Posts: 486
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Quote:
Originally Posted by mwatt [You must be logged in to view images. Log in or Register.]
Someone said:
"I think camping also partly ruined it. Players would settle into a single camp and stay there for days and weeks, grinding it to dust. Everything was a science. Rogues didn't need to lock-pick. Rangers didn't need to track. Chanters didn't need to mez. Druids didn't need to succor. Nobody needed to root. Etc. Players themselves, with the support of developers, paved the road to a game that became much more boring."

This is a derail vs the original post but I have seen this idea posted before and I just can't let it go by. "Camping" is the secondary effect of introducing itemization into the game that is not cookie cutter or easily obtained. WoW "fixed" camping by making named mobs that drop signficantly desirable equipment rare to non-existent. Instead, you do some quest like everybody else and obtain an item that is essentially a clone of a handful of other items. Despite the fact that camping can get evil, I found the EQ system to be far more compelling than the WoW system. WoW sucked some of the fun out of gameworld by virtually eliminating camping.
Yep, that is one of the worst parts of modern game design. Generic itemization. I hate it. Its so korean. In EQ even crappy low level gear like shiny brass shield or polished granite tomahawk meant something. And everyone who saw it knew about it, stuff of legends. Not so with shiny axe_01.