I agree that on paper it doesn't look so terrible, but the problem had to do with the synergy that the multiple effects created on each other and the group. If you take 25% more damage that is a lot more heals that have to be dished out. Since they have lower hp's it's not as efficient to cheal and they have nothing special to bring to a group...the list goes on and on.
These are complete estimate numbers, but I think it illustrates the point.
Paladin: 5% less skills, same ac, 5% less hps, + LOH = not as good a tank as warrior but probably better whenever LOH is up.
Ranger: 5% less skills than warrior, 10% less ac, 10% less hps = just a really bad tank.
|