Quote:
Originally Posted by Treats
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Mostly only in outdoor zones as Walls/LoS pretty much prevents this in indoor zones (except for Trak Lair).
Old Sebilis
Trakanon -- Line of Sight on player anywhere in Lair (Not in the very back, paths every 20 minutes)
Sebilite Protector -- Will not aggro Trak if Protector is in the front and Trak is in the very back around the nook
Anywhere else that Protector or the Jugg that is on the same path is in Line of Sight, Trak should assist
Tolapumj -- Will not aggro if hugging left when entering Lair
http://www.monkly-business.net/forum...light=trakanon
Karnor's Castle
Venril Sathir -- Line of Sight on player???
Veeshan's Peak
Silverwing and Hoshkar -- Huge, but from these posts it seems they do not path close enough to aggro in the alcove (or possibly a restricted Line of Sight even though it is an outdoor zone)
http://groups.google.com/group/alt.g...3fdb9c0d6c0b37
Nexona -- ???
Druushk -- ???
Xygoz -- ???
Phara Dar -- ???
Plane of Fear
Dread -- ???
Fright -- ???
Terror -- ???
Dracoliche -- ???
Cazic Thule -- ???
In Plane of Fear terrain is blocking Line of Sight from mobs.
This should not be the case.
Currently if you zone into Plane of Fear with a FD class you will be free from any aggro as long as the two minute pathing Shiverback is not on the top of the hill and the scarelings that path up there are elsewhere (they take a long time to path). The static Spinechiller spider behind the portal as well as the scareling off to the side WILL NOT aggro.
As is right now it is possible to duo Fearplane with a Cleric and a Monk. I think everyone can pretty much agree this is not classic. Removing terrain (additionally the firewall) from blocking Line of Sight would make this utterly impossible and how it should be.
I would test the mobs above on the EQMac server but sadly I do not have a high level character there. Will need a bit of help from the people that play there now and still frequent the forums here.
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I'll comment on what I know here.
Trak - agro radius is massive if you can see the dragon in first person view it will agro you anywhere in lair. Only evidence I have is killing him on AK server. If anyone has reason to believe trak was changed from inception to AK code lock, then so be it. I doubt it was though. He also will gate if pulled out of lair, and if agro'd out of the lair it will take a very long time to reset back to bind. No exact time, but anything less than 15 minutes is wrong, he sits and corpse camps.
-VS won't agro on los, can get almost up to the table before agro.
-VP dragons it's good the zone is now outdoor, some other things that may or may not be in, no idea.
-they all gate (a pain when fighting hosh and sw)
-from what I can tell walls will not stop agro, examples are running past the drop down bridge otw to nexona, halfway down that hall towards the door Nexona will agro before you even get in LoS of the racnar guards. Same with PD.. engaging the 3 drakes outside will agro PD everytime. Best guess would say they all have a sizeable agro radius which anyone that enters gets agro no matter where you are.
fear - depends on mob. Amy's/scarlings/toads like to agro you from far away, while fetids and wisps have to almost engage in order to agro. The golem/draco/CT agro radius on p99 from what I remember and comparing to AK seems pretty legit, however AK does have the revamped draco and ct - tough to use those as a comparison although I doubt they changed there agro mechanics.