Quote:
Originally Posted by Nietche
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The fact that BDA had 40+ is a moot point because they were not on Trak's spawn point. The problem with stretching the rules to include the vicinity around Trak's spawn (such as Tola) is that this kind of precedent can lead to greater radii so that, before long, having 40+ at the zone entrance is conceivably enough to show "raid force" for a target.
Now you'll say something like, "but there's a huge difference between being 20 pixels away from spawn point and 1,000 pixels away from spawn point." You would be correct. However, where do we draw the line? And if we do draw the line at, say, 25 pixels (instead of the ~0 pixel proximity to raid mob), how long do you think it will be before another RnF thread is made regarding a guild using THAT rule to their advantage and to someone else's DISadvantage?
The fact is that people who do not understand the rules and subsequently do not know how to capitalize on said rules given EVERY context are going to whine when they don't "win," and, worse, entreat others to demonize the "winners." If that doesn't work, they cry to GMs about how they never get anything and post inconsequential logs usually taken completely out of context.
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From what I'm reading, BDA didn't claim Trak theirs even with 40+ people in the vicinity of the target, while TMO did so by using that lame 15 man rules (as they stated themselves in the past) to completly shut out any form of competition.
Next step is what, 15 people teams on each side dancing in and out the aggro range as the other team comes close? Asking 15+ people to afk sit level 1 alts until the target spawns?
Bring global rotation on most targets already, because this is getting ridiculous. P99 is all about reliving classic experience, and you guys are turning this into a complete different (and unenjoyable) game, pretty much ruining that wonderful server and all efforts put into it. I wonder how long it will take for the staff to see it and take measures to change that fact.
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