Thread: Game Mechanics: Pulling while Invisible
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Old 07-03-2012, 03:54 PM
Treats Treats is offline
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Join Date: Feb 2010
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Quote:
Originally Posted by Xadion [You must be logged in to view images. Log in or Register.]
There was a reason why they nerfed the CoS- there is a reason why it was selling for millions of plat during velious and luclin.... CoS single pulling worked on live, it just was not as widely known- as did fd-stand/hide pulling- it was this way on live I believe throughout Luclin or close to the end of Luclin.

Why are we having this discussion AGAIN? we have had it about 3 or 4 times now... invs pulling worked on live and works as it should on p99
The reason why it did work in some areas was because of FACTION. Some mobs simply did not assist others because of this. Yes you could run through a pack of mobs while invisible as long as they did not see invis and assist the NPC that was chasing you.

I'm sure some people did believe that the CoS single pulling did work on Live. They simply did not understand the mechanics of what was happening. Most likely while they were pulling they got lucky and performed a successful mem blur on all of the mobs while feigning and thought it was because of their Circlet. The same with Hide.

Here are a few examples of how it works currently on P99 and why it is a little far fetched.

Example 1

Lets say I want to pull Fungi King (or the PH in Sebilis)
Monk casts Pumice on Fungi King
Other player invises Monk before Pumice hits Fungi King
Monk is invisible as Pumice hits
At this point aggro and assist should be checked from the Fungi King NOT the player (see Example 2 of why this is really fucked up)
Monk runs away invisible (nothing the Monk runs by at this point should be aggroing)
Fungi King chases after him and should be passing aggro to everything that comes into assist radius
Just because the Monk is Invisible does not mean the Fungi King cannot see him (he is on his hate list afterall)
The other NPCs cannot see the Monk but they can see the Fungi King
This should not prevent Fungi King from passing his hate list and asking for assist
Any NPC that would normally assist Fungi King should

Example 2

Lets say now I want to pull Tolapumj
Tolapumj sees invisible
Monk casts Pumice on Tolapumj
Tolapumj aggroes Monk, begins chasing him and passing his aggro list to all other Juggs in the area
Monk pops an Invis potion
Monk Feigns Death
Monk Stands up and if a successful mem blur was not performed on Tolapumj he continues chasing him
All other Juggs disregard assist and return to spawn/pathing because Monk is invisible
Tolapumj sees invisible, he can definately see the player so shouldn't he be passing his aggro?
So it does not even matter if the NPC you are pulling can See invisible or not it still WILL NOT pass the hate list to others
Again aggro is being checked from the player and not the NPC, this cannot be correct

Example 3

Lets fast forward to Velious
Say we have a Monk that is in West Temple of Veeshan, he is Ally to Claws of Veeshan
This Monk wants to pull Gozzrem to the West ToV zone out
Using the tactics explained above this is all the Monk would have to do
Monk aggros Gozzrem
As long as the Monk is moving by the other NPCS in West ToV (CoV faction) and Gozzrem is far enough behind they will not assist
While the Monk is moving by them they are checking his faction and seeing that he is Ally
It would not matter when Gozzrem is passing by the other NPCS
Again the aggro is being checked at the player and NOT the NPC (he is Ally and not in assist radius of the NPC he has aggro'd)

This is the exact same premise, only using faction instead of invisible (even though invis is a faction modifier)
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