Thread: Game Mechanics: Hit Detection from Front
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Old 07-02-2012, 12:17 PM
easy_lee easy_lee is offline
Sarnak


Join Date: Jan 2012
Posts: 261
Default Hit Detection from Front

Mobs have extremely variable hit detection when their target is in front of them. This is most obvious when being chased. If you run in a straight line, mobs may bash you from as much as 15 yards away. If you run at an angle, or zig zag, this almost never happens.

Presumably this is being caused by server lag, letting the mob move further along its intended path in a short period before correcting itself. This would explain why it works when traveling forward, but not when the mob is turning.

I've seen this on the bard forum, but didn't find any posts related to hit detection here. I'm not sure how well known this issue is, but it's been a problem for a long, long time.