i think i get the distribution, i did read the wiki game mechanics like i said. its the yield in regards to the highest lvl in the group. currently it seems no one in the group gets exp if the highest level in the group does not get exp such as in my example where a player levels during the group.
the classic ruleset allowed the rest of the group to continue to get exp, and just divided the pie among the characters who still got exp. if there were a group of three 100s, and one levels to 150 the mobs turn gree to him. the now 150 would start getting 0 exp while the yielded exp was divided among the rest of the group who were still 100; giving the two 100's 3.5 exp. that had its serious problems though and im glad not to see it on p1999.
i was wondering what thoughts were on a middle ground distribution of exp that mimicked the claasic ruleset without being broken... where the 100s continue to gain 2 exp per kill instead of 3.5 (claasic) or 0 (current p1999).
thank you for the informative reply and sorry if anything is difficult to read, posting from my phone.
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Loxwell - A dwarf for the ages
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