Quote:
Originally Posted by douglas1999
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Yes, everyone's memory is foggy and different from one another's. That is understood and agreed upon by most rational people who play here. Now, does ANYONE remember mobs turning and running from you at full speed, using the same running animation that they use when you pull them? Say you pull a mob and it runs at you at 100% speed. Then you fight the mob for a while, and at about 20% health it turns and runs away at 100% speed again. This was how it worked? In the game that I played for three years and literally never remember seeing a mob do that once ever?
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^This.
Mobs didn't run away this fast, when snared. (Excluding movement speed buffs)
But the root of the problem is in the longstanding bug that is impossible (as yet) to fix given the technical restraints we have using the client we do, etc.
If they bump down the mob's movement speed even the smallest increment possible given in Emu, they will be too slow. That is unacceptable moreso than them running too fast.
Anyone claiming that mobs are moving the same speed as they did in live are flat out lying, or wrong. This is a longstanding identified issue with the server that can't be corrected yet. Not accurate.