There most certainly IS a contractual relationship between the player and SOE when a player plays on live. You are correct that them keeping the game running is NOT guaranteed...but that is not what I was talking about when I said a contractual relationship exists.
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Originally Posted by fastboy21
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even with a bare little creativity I can think of several very simple solutions to getting around this problem.
I don't see at all why you think this (of all things) would be the biggest stumbling block...very easy to get around/fix for them.
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The big advantage of playing on live is that you have a contractual relationship with the game.
I trust the devs here, but there is nothing that would stop them from just pulling the plug tomorrow. Don't get me wrong, I don't think that they would ever do that. What if Rogean and Nilbog got hit by a bus? What if one of their family members got sick and they couldn't spend any time working on the server?
Again, I don't doubt the devs here at all, but I can't help but feel just a bit more secure with a paid team to secure the game. I really hope the devs don't take this as a knock against them, because it really isn't. What they do is incredible, and their passion for EQ is so pure that they do it for simple love of the game, and THAT is the biggest reason to play here instead of on live.
In the end, there are good reasons to stay and go if live offered a server that was progression/classic/time locked/etc...
My opinion is that lots would stay here, but we would see a noticeable drop in population to the order of 25% to 50% on the day that live opens a progression server...followed by a return of about half of those who left over the next weeks.
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