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Old 05-27-2010, 02:19 PM
stormlord stormlord is offline
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Quote:
Originally Posted by Branaddar [You must be logged in to view images. Log in or Register.]
Are you serious? Not the whole "rework the Bazaar so we don't have to sit there afk selling crap all the time"? That was the first choice for me hands down. The rest were just fluff.
At the time, I ordered them according to what I liked most. Offline selling was one of my top 3 picks, but I eventually chose houses because I like fluff. Another one of them that I really liked was the player designed dungeons feature. I think that it would have been awesome for the inner developer in all of us.

But more slots in bags? Geez, why not just allow us to use clickies in bags or something? Besides, I've never had to worry about bag space. I don't know what people are complaining about. Maybe it's the people who do tradeskills? It just seemed to me that bag space was part of the design. We could have 5 slots per bag and it would work if things were organized in that manner. If they make new content or new items with 10 slots in mind, there's no reason 10 slots can't work unless developers have failed their design parameters. If players want more space so desperately, it's because the developers have failed to design the game for 10 slots.

More bag slots reminds me of adding another currency, (example: dwerium):
1 dwerium = 10 platinum
1 platinum = 10 gold
1 gold = 10 silver
1 silver = 10 copper

What would be the point of that? If you design the game for platinum being the highest form of currency, there's no reason it can't work. Making dwerium the new highest currency isn't adding anything new to the game. Fluff, as you call it, it's something new! That could have made this game more fresh. Instead, somehow, people voted for one of the most boring and ineffective options on the list (imho).

The game could be designed around a single currency, like gold, for christs sake.

Let me say this again. Houses and offline trading and player designed dungeons are FEATURES. More bag space is not going to change how this game plays in any appreciable way that I can think of. Why? Because all you're doing is increasing the ceiling, but everything will adjust to the new ceiling, including whatever the developers create, so the whole feel of the game will remain unchanged. I get a worry that players are like the drug addict asking for more drug. But once the drug addict gets accustomed to the increased dosage, they'll readjust and then want more. Nothing about how the game plays is changed. It's taller, but the same damn shape.

I think this is what happens when you let the mechanic program your software instead of the programmer. The first mistake was the developers not being more clear about each option.

I would have ordered it like this:

Poll #1:
1) Increased bag space
2) New player models (higher polygon counts)
3) Revamp older zones (higher polygon counts)

Poll #2:
1) Offline Trading
2) Houses
3) Custom guilds and guild ranking features
4) Player designed dungeons

I would have allowed them to vote on both and the highest picks would be chosen. So two of the listed changes would be implemented. I tried to separate them according to the type of change.
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Last edited by stormlord; 05-27-2010 at 02:57 PM..