Quote:
Originally Posted by Xxia
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I know we're all here for the "classic" Everquest experience, but the developers have the benefit of learning from the game's initial mistakes and shortcomings. I think penalizing mages for using their most mana-efficient dmg ability is silly. Make us do at least 1 dmg so you know we (probably) aren't afk, and after that I don't see why something that is such a huge part of our class and solo ability would penalize us SO heavily.
Having started the EQ experience again here on Project 1999, I've realized there are parts of the game I really missed, and parts of the game that made it what it was even if we don't love them, and then there's things like this which are penalizing us just for the sake of penalizing us.
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I don't think the developers are interested in improving on what EQ used to be, or making it better in any way. I think they want to re-create it exactly as it was for better or worse (or as close as possible within reason). They are not trying to learn from the game's old mistakes, because in part many of those "mistakes" are what gave this game the character that it had.
The mage exp nerf is annoying, especially for my lvl 44 mage who now has to completely revise his approach to leveling. It annoys me a lot when I am playing him. But, on the flipside, mages might be slightly more inclined to group now (I know I am) to avoid the penalty (thus adding to the pool of people grouping) or alternatively play a more group friendly class which also adds to the pool of people grouping. Imo, less people soloing and more grouping makes this server a funner place overall, so sometimes nerfs can have a silver lining.