Oh, personally I have a different view of camping. My problem with fixed-time respawns is that they trivialize the content because after you 'break' a camp you can fight the monsters one by one and its much, much easier. Suppose for example that every 30 minutes the zone 'reset', all dead mobs respawned, and all players were teleported to the zone in. I think this version of EQ would be much, much more challenging.
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