View Single Post
  #192  
Old 06-27-2012, 03:18 PM
mwatt mwatt is offline
Fire Giant


Join Date: Dec 2010
Posts: 569
Default

Someone said:
"I think camping also partly ruined it. Players would settle into a single camp and stay there for days and weeks, grinding it to dust. Everything was a science. Rogues didn't need to lock-pick. Rangers didn't need to track. Chanters didn't need to mez. Druids didn't need to succor. Nobody needed to root. Etc. Players themselves, with the support of developers, paved the road to a game that became much more boring."

This is a derail vs the original post but I have seen this idea posted before and I just can't let it go by. "Camping" is the secondary effect of introducing itemization into the game that is not cookie cutter or easily obtained. WoW "fixed" camping by making named mobs that drop signficantly desirable equipment rare to non-existent. Instead, you do some quest like everybody else and obtain an item that is essentially a clone of a handful of other items. Despite the fact that camping can get evil, I found the EQ system to be far more compelling than the WoW system. WoW sucked some of the fun out of gameworld by virtually eliminating camping.
__________________
~ give me a large old school fantasy MMORPG, make it PVE, and hold the voice chat ~