Quote:
Originally Posted by radditsu
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About 15 times i have said what I would like to see.
Bi weekly respawns with a shorter variance. That would give us all enough things to compete over. And honestly be a kick in the shins for our populace. We could compete over the amounts of stuff we kill. We could compete about mobilization and with chess games about the chase during patch day.. (NEWS FLASH: Tmo wins most mobs due to mobilization and dispersement of raid enabled alts in places to get an engage in a hurry)
I am not interested in competing with a another guild in a pecker growing contest about who is number 1. TMO from the start of kunark, from what i have heard, built itself up to be number 1. I have no doubt they worked hard for it, in their own way. I just want to revitalize the server when it comes to end game content. Ehh, think what you want about me.
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Increasing item spawns decreases the items worth, im not talking monetary value. But i will always remember the day i got my first carmine robe etc. One of the best things about eq was character uniqueness, items were rare so every raider you saw was wearing different gear. Not like WOW where everyone had T2 set and were all blue/brown clones of each other. Stop trying to turn this game into WoW, competition, grind, and actually earning your items instead of getting everything was what made EQ great.