I hope the developers of the server go with a method that feels like part of the game not random tokens handed out like ticket to a loot pinata! If they did I guess that is okay but I would rather see something along the lines the a post I created previously:
- Different method to engaging raid bosses to prevent monopolizing
* A random relic for each raid boss will be on the loot tables of ALL mobs the same level or a higher level of the raid mob with a very low drop rate (determined by developers). Once found, it will have a timer before it poofs of 12 hrs so they can't be collected up, and with one use on a raid boss to remove his enraged state so they can't be reused. Without item, raid mob will be unbeatable due to enraged state. They will also be able to be sold within the 12hr period. This gives the non-raider a chance at some loot/coin if they would like to sell their item within the 12hr period to a raid guild.
This means, raid guilds will have to play to have a chance at raid targets to obtain items to remove enraged states. The more you play, the more relics you get, the more raid mobs you get. Would be nice to get the drop rate down to a science of one for each raid boss being found every 1-2 weeks.
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