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  #124  
Old 06-25-2012, 06:29 PM
Tiggles Tiggles is offline
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Join Date: Jun 2010
Posts: 1,693
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Quote:
Originally Posted by Flunklesnarkin [You must be logged in to view images. Log in or Register.]
Competition and challenge have a different interpretation to people


For me, the challenge of a game should be the content itself.. not some artificial construct beyond the game. (ie who can have the most accounts parked strategically through out the game world) which is inherently anti-competitive.


when the game comes down to who has the most accounts.. the guild with the most plat to purchase accounts gains an advantage.. then uses this advantage to make more plat off rare items.. buys more accounts as population drops from people not willing to put up with the end game environment.


in short.. TMO likes the raid scene the way it is.. because its a ripe harvest of accounts that people abandon when they reach endgame.


imo eq (PVE blue server) is about community because the raid content is not end all be all of online gaming and TMO has shown it has little interest in building up a strong community of gamers.
what about the time we gave the server free dragons?