Quote:
Originally Posted by Alarti0001
[You must be logged in to view images. Log in or Register.]
You seriously don't know why?
Variance
|
Maybe the only time i've agreed with Alarti, so there's probably some merit here Nilbog.
On live, you KNEW what day nagafen and vox were going to spawn. I led pre-kunark raids here and we literally scheduled them on open forums. Usually, we could, even on non patch weeks, go straight from one dragon to another, because they both respawned in a small window that was predictable.
Yes, they had a +/- 6 hours (or whatever depending on the mob, never remotely close to this level), but you could plan raid nights. On Tunare, by late velious / early luclin, we had 4? 5? guilds capable of downing most notable raid targets. They all had 40-50 members, some more casual than others, but you knew what you were getting into when you logged on each night because it was posted right there on our calendars "X Y and Z are probably up tonight, we'll kill some of that then maybe hit Q to farm some stuff".
Variance here forces guilds to be far larger than they truly want to be, because you have to have enough people guilded in enough time zones to respond to mobs that spawned at completely insane times AND have the people to track for those mobs. If you don't, you don't get the mobs. It is a cold war-esque arms race that inevitably escalates to giant guilds sitting 50 people each on VS spawn point when nothing else is "in window" -
something that was almost impossible on live because either lots of things could spawn or basically nothing due to patch days that reset spawn timers and small variance windows.
Nilbog, I really hope this was nothing more than a tongue in cheek comment and you actually do understand the sociology of MMOs to some degree. There is more to what you describe as "the classic experience" than the pathing of greater skeletons. It's not a single player game.
To the OP, you're re-writing history. DA/TMO and IB/TR had at least equal parts in the escalation of hostilities. The reason there is effectively 1 raid guild has significantly more to do with rogean, after 6 months of not doing the things he exclusively had the power to do, gave exclusive power to a GM who was more concerned with being liked by players than enforcing the rules in a consistent and accountable way. Going from Uthgaard to no GM to Amelinda getting both servers dumped on her and snapping far overshadowed any fun I was still having killing the same stuff every week.
Everything I've read by ambrotos seems significantly more reasonable and level headed, which is why i'm back to logging in from time to time. I'm all for the server's continued existence, and as soon as velious beta goes live, i'll be right there every night on the test server, just like I was with Kunark, helping to get it ready to go.
Cheers.