Quote:
Originally Posted by Splorf22
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Alarti is dead on with variance of course.
If your model is 'lets get some friends together and kill content a few times a week at set times' then everyone can clear their schedule, the guild has 65% raid attendance, and you need maybe 30 people for EQ raiding so 30/0.65 = 50 people/guild.
If your model is 'lets track 24/7 and batphone 30 people at any given time, then zerg the target down without any particular attempt at strategy because if we take our time the other guild will leapfrog us' then realistically people are going to be working or whatnot (unless they are in TMO, everyone knows TMO is full of 100% unemployed people) then people are going to have more like 35% raid attendance, and you need maybe 40 people for your raid and suddenly your guild has 120 people.
Basically a P1999 raiding guild is a euro guild + an american guild merged together so they can kill stuff 24/7.
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yeah good idea remove variance and eventually TMO will split into 2-3 guilds and then poopsock each other and train and claim FTE.
then you will have to worry about 2-3 guilds of better players stopping you form getting charity dragons.