Quote:
Originally Posted by Frieza_Prexus
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I find the strong desire for forced rotations to be potentially troublesome.
To explain, I came from Prexus which, for good or bad, had one of the last and certainly the broadest rotation system in EQ for its time. Because the rotations were open to all guilds, they eventually ballooned to immense proportions. Guilds were having to wait over 17 weeks for VS. This caused all sorts of problems. It also gave other guilds an artificial reason to stay on the rotations. The top guilds continued to "take a number" and kill spawns uncontested to pad their guild bank. Had the rotations not been in place, the top guilds would have quickly left that content behind.
That said, P99 has fewer players, a longer development cycle so players will not abandon content so quickly, and more GM involvement.
Rotations might work, but be careful what you wish for. True, rotations would give guilds access to mobs they had previously never seen. Some kills are better than no kills. However, in the long run, it might harm the number of targets for any given mid-tier guild. Without rotations, smaller guilds are forced to seek alliance and collaboration. With rotations, everyone wants to run their own raid guild, and they can thanks to uncontested spawns.
I believe that simulated patches with FTE shouts, while maintaining the variance, is clearly the superior (but not only) option. Simultaneous spawns dilutes monopoly powers. If the "patches" are announced, smaller guilds with lesser mobilization skills can still compete.
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On povar we did stay on the TOV/AOW rotation far longer than we needed to. But it was mainly to gear recruits and get some Blades of Carnage, they were still great easy to get aggro.
In order to prevent rotation bloat, of which i do not think we have to worry about due to less population here, is to both give arbitrary speed of the kills, and keep the rotation a tight number with one or two open slots for smaller guilds attempts. Combined with honesty from the top end about why they need to kill the said mobs.
Example. 3 guilds on VP rotation with 1-2 open slot. In order to be on the permanent list you have to kill every dragon that spawns in VP at a certain timeframe. If you do not do this for 3 straight kills, you get dropped back into an open slot, and miss your next rotation. In this example TMO leaves, says they do not need VP anymore. Then they realize that one of their hardcore guys needs something there. They immediately get the next open spot. The guilds that keep the rotation do not lose it. The only people that lose out are the guilds that are still proving themselves.
This example is imploded with variance. But you get the overall idea.
This type of senario will also never happen. Its way too carebear for everyone involved.
That's why its going to be a mob by mob basis if anything ever happens. Like a dojo cycle, or Trak. It would give TMO the ability to show its "benevolent" side, and PR for later. It would give other guilds loot and a cool raid to look forward to. There ya go