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Old 06-20-2012, 01:03 PM
radditsu radditsu is offline
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Quote:
Originally Posted by Alarti0001 [You must be logged in to view images. Log in or Register.]
Of course if velious comes out we will be focused there. With the exception of Phara Dar there is nothing we need in Kunark. Other than a few epic pieces here and there but TMO is over 95% epic'd (necros draggin us down).

Variance would suck honestly it would just mean a rotation (which eliminates competition) or poopsocking which is really just lame. If we are going to put in a rotation we mine as well just petition the GM's to give every guild loot each week.

Raiding im sure is part of what has been the cause of people quitting but people are quitting from TMO too. The main cause for server decline is the 9+months late Velious. Its not EVERQUEST....without the Ever. Live constantly had new content pushed out. Velious was 8 months after kunark. 1 yr later Luclin, PoP was 10 months after Luclin etc. etc.

What makes this worse is this is not new content for most of us. We know the questlines, the bosses the zones etc. so content gets stale faster.


We have to GET to velious though. If we continue to lose new users and people do not have any reason to login we will have no future. We WILL have old people return and some new members to "check out velious". Those are just bumps that will even out. People who actually want to login and play right this second, when its at its lowest lull. Those people are hardcore lovers of the game. If you are reading this and care, you must love this game. A slight uptic in mobs popping (bi-weekly repops) combined with a shorter variance window, will keep raiders interested until we get to velious. Guilds that are not TMO will think they are progressing and gearing up for when "winter is coming".

But what if these ideas never get put into place?
Well then we all have to come together and wait it out. BDA, TMO, and everybody else will have to flex nuts and build a better community.




Another note:
Variance in Velious would not work at all. A Sleepers run for one mob in window? Spending all day in growth clearing it out just incase? Growth is much more difficult to deal with and I am assuming growth would have a rule the same as fear now.
I can't imagine how you guys deal with VP for just one mob, besides glorious pulling. Its almost as lame as fighting through the hate changes we have now for just maestro. Just longer, and less fun.