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Originally Posted by Atmas
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Some interesting thoughts, but I still feel like this doesn't address the bulbously top heavy server with lack of new content issues.
I had a thought that maybe keeping variance but switching it to a 5 day window from time of death, instead of a range around the normal respawn might be better. To furhter explain if a mob like CT was killed he would respawn anytime from immediately up until 5 days later. This would make it so that any mob could potentially spawn at any point, instead of having only a few in a window. Yes, this could lead to some poop socking when things are approaching the 5th day but I think it also means slightly more spawns.
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A combination of xastens idea plus new content is the fix