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Old 06-20-2012, 07:56 AM
falkun falkun is offline
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Join Date: Sep 2010
Location: Ruins of Old Sebilis
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Quote:
Originally Posted by Acillatem [You must be logged in to view images. Log in or Register.]
Everyone reaches end game, runs out of content, bickers over content.
I think this server progresses slow enough that it just goes through cycles. People log in for the winter/school season, people go outside in the summer. Guilds become #1, gear themselves up, the under-guilds want to break into the raid gear, guild#1 beats down under-guilds, guild#1 gets geared, guild#1 gets bored of clearing content when fully geared, under-guilds fight guild#1, start back at step one. This cycle is going to continue ad infinitum.

But, you can alter the cycle with a couple things:
1) enjoy the journey instead of racing to the end, this will allow you to enjoy being in the under-guild for longer.
2) Guild#1 can be more accommodating to under-guilds. This allows both guilds to gear up, but at a slower pace. More people getting through content slower is better than a few people blowing through content while everyone else stagnates. If you are not max level/BIS, you still have things to do, so you enjoy logging in to do those things. If you are BIS, you are more likely to get bored for lack of content/incentive to do content. If you are an under-guild, you like having the opportunity to improve, so stagnation is also frustrating because you realize its artificially imposed by other people (and not game mechanics). On both sides of the have/have not coin, people get frustrated and quit.
3) Guild#1 can absorb under-guilds/under-guilds can disband and apply to guild#1. "Can't beat em, join em" mentality. This keeps guild#1 in #1 spot, but basically just moves the cycle from multiple guilds to an internal guild affair. You still have the personnel turnover, you're just not racing them for it.
4) Competing guilds can have a bit of honor in the competition. Absolute cut-throat competition wears out the refs, wears out the players, and is ultimately bad for the game. I'm not saying football is bad because of a hard hit now and then, and IMO they've even gone pansy in protecting the QB, but I'm glad there are some new protections for some very vulnerable receivers. You can have competition, and "winners" and "losers" without having to resort to rule breaking and/or lawyering and trashing the game's and your reputation.
5) This cycle is amplified as more people reach the end of available content and want to experience content they are artificially denied. Applying to guild#1 is the easiest solution here, but its not for everyone.
Last edited by falkun; 06-20-2012 at 07:58 AM..