I posted this elsewhere, but might as well say it here as well. TMO isn't doing anything different that hasn't been a precedent set by OTHER guilds on P99 before for the past 2 years. The difference is that the semi-casual and casual players have finally "caught up" and are getting to the point of being "raid ready" (if not already). So things are coming to a head. It was bound to happen at some point. The server caps at 60, so I guess that point is now.
So the anti-TMO sentiment is kind of being "encouraged" becuz of that. Nobody screamed a year ago when IB/DA were monopolizing all the content becuz there was no reason to. Guilds were still able to stay busy with Fear/Hate/Sky becuz they still needed a lot of gear and levels.
While I don't feel a full fledged rotation is the way to go - I do feel there needs to be room for compromise in order for the server to "stabilize". TMO is a full-on in your face competitive guild and should be able to play accordingly. However, P99 is supposed to be an outlet for EVERYONE to be able to enjoy some nostalgic re-invention of Everquest. While some servers had harsh competition for spawns, some had rotations in place. And I believe a middle ground that both sides of the fence can agree upon (one that instills competition and keeps TMO's engines running, but at the same time offers progression and opportunity for casual guilds) would be the most viable option at this point in order to encourage population growth and long-term results for all parties involved, as well as the server itself.
My 2cp...
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