Putting in non-"Classic" changes is a conflicted and complicated area.
There are many different things that were put into the game post-Velious/Luclin that were "necessary" changes. Many people would think they were put in to casualize the game and remove the challenge or immersion. In fact they were put in to eliminate needless headaches. Examples off the top of my head are the LFG tool, removal of steep hybrid penalties, Guild manager tool, raid manager tool, buff section of pet window, mana display, xp percentage display. zoning pets, pets not dying on invis/hide, chat channels, etc. People often confuse these changes with changes that DID (based on opinion, yet it's usually universally agreed upon) ruin the challenge or immersion of the world of Norrath (PoK books, corpse summoners, soulbinders, map tool, etc).
Here's where the conflict comes into play. The server's, very obvious and heavily stated, goal is to create a server that emulates Live up to Velious exactly as best as possible barring unchangable client code (as is evidenced by things like re-implementing the bug where pets can proc rune swords on any mob not just summoned mobs). This is indeed a noble cause. However it conflicts with common sense in many areas. Some things about Classic EQ should have been changed from the start. Likewise certain later features also should have been in from the start, and there's a reason those things were put in later on as the developers realized it and came across the means to do it that they may not have had when the game was first released (who the hell wants to have to type "/who guild all" only to come back with a who list limited to a certain number of characters, that doesn't bypass anon/role? To be unable to manage a guild as precisely as you could with the manager? Tag alts for quick identification? Add notes to quickly see the flags/keys of a player in-game? This kind of thing didn't "ruin immersion". It fixed something that was implemented poorly from the start.)
Some people fear these changes. They wonder where the line ends on what should be put in and what shouldn't. Polls won't help determine that either. Put a poll up that says "should we put PoK books in" and most people won't be thinking of the immersion or the effect on porting classes, they'll be thinking of the saved time and platinum and vote "yes". Smudging the results. Others may blindly vote "no", out of anger, on anything for the sake of Classic. You'll never get results that truly display those "necessary changes". But at least it's a start.
I've always believed, Red should either be taken down, or a third server put up. At least once Velious goes live. One stays stagnant at Velious, maybe wipes and rerolls every year or two. The other, rebuilds expansions from Luclin+ in a Classic way. Adding in those "necessary features" as agreed upon by the community, and taking out the ones that ultimately put the knife in Classic's back. To please everyone. Of course a 3rd server would cost money (hence the taking down Red part), they would also need to pick up more developers and Guides. But I think if it could be accomplished it'd be worth it.
I know in my heart it will never happen though.
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