Thread: Multi-Questing?
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  #13  
Old 05-26-2010, 01:10 PM
Packet Packet is offline
Kobold

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Join Date: Jan 2010
Posts: 102
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As stated above, perl scripts do not work this way. To re-write the handin function for EVERY script would be not only annoying but a project on an atomic scale. I salute anyone who attempts this as I promise, you will be underwater for a long time. You'd need at least 5 people hitting this daily, testing and confirming each and every script to ensure that it works. With 5 people, working on this within a 2 - 6 hour time span might finish in a few months.

The fun thing about perl is that the slightest change can break the entire quest. So this means you need perl-savvy writers doing this mind numbing work day in and day out. There MAY be a method to change how hand ins are handled in the source but I think there are more concerns at hand right now than enabling multi-questing. MQing was a nice touch but I think it is unnecessary. Ofcourse that is my opinion and I don't speak for everyone.

On a side note, if P99 did do this and sifted through quests adding in a magical function that allowed MQing. Imagine the complaints they would get as people screwed up hand-ins, lost items (due to missed quests) and other assorted problems. It would only put more stress and work on the staff when their hands are already full as it is.
Last edited by Packet; 05-26-2010 at 01:13 PM..