Quote:
Originally Posted by gloine36
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It seems to me from comments my guildies have made that classes aren't the problem. It is players. They're not finding groups in many zones except at the peak times due to the low population. Really need about 600 players on to get good grouping based on my observations over the past year.
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To add to this, there are a lot of players who choose not to log in if they witness a low population at that time. EQ Live later changed their servers to display UP or DOWN. For this reason? I'm not certain.
What is interesting is that if the players who declined logging in due to low population actually did log in.. there would be much higher population. Paradox time.
An experiment that I'd like to see is if people left their characters up in an area while they weren't actively playing (East Commons for example).. would it statistically increase the amount of players who choose to log in, solely played on loginserver player count.
Would 100 afk players = 20 logins that wouldn't have occurred without them?