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  #126  
Old 06-16-2012, 02:12 PM
Supaskillz Supaskillz is offline
Planar Protector


Join Date: Feb 2011
Posts: 1,167
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Quote:
Originally Posted by Nietche [You must be logged in to view images. Log in or Register.]
This.

It's not classic, and of course the top end guilds are the ones who can put more time into tracking huge windows. Blaming TMO for having the time to track is dumb. Lobbying the devs to remove variance is smarter because, like with the patch when everything respawned (and you knew it ahead of time), mobs will respawn at a set time (which you will know ahead of time if you did any reconnaissance at all).

Personally, I think a more interesting tactic is to implement PvP for all 55+ toons on the server. Would take care of a lot of issues such as the following:

1. That lone gnome sitting on top of spawn waiting to FTE.

2. "Raid Force" will be a moot point as the PvP "winners" will be the only raid force left for a given spawn.

3. Revival of server.

4. See #3.
how is pvp the answer? Clearly the red server was so successful that we should make the blue server pvp too.

I agree that variance is not and ideal solution. Tracking mobs sucks and for me camping my main out near a spawn point or mobilization point like kc also sucks because I like to play my main. But with all that said when everyone knows the spawn time it makes it impossible for gms. Suppose tmo, bda and divinity are all sitting in traks lair when he spawns. Trak spawns, immediately aggroes, and everyone is within range. What can the gms do, who gets the mob?

I do not know what competition was like on servers that had it back on live(mine did not), but it seems pretty dumb to mobilize after a mob spawns when you know exactly when that is and can mobilize a few minutes before it does. Enlighten me those of you who had competition on live, what prevented 2 guilds from sitting on a spawn point and it being a total mess.